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- ΘÖRules for playing PC PENTE v1.00 - Copyright (C) 1987, by Edwin Alexander.
- All rights reserved.
-
- OVERVIEW
-
- There are basically two ways to win a game of PC PENTE: (1) Manage to
- get five pieces in a row of one shape, or (2) Manage to capture five pairs of
- your opponent's pieces.
- At the start of the game, the first player places his piece on the center
- point. The second player then places his piece and the process continues until
- one of the two criteria for winning is met.
-
- CAPTURES
-
- Two pieces of the same shape adjacent to each each other are subject to
- capture if they can be surrounded by two pieces of the opponent's shape, that
- is, if one of the opponent's pieces is already next to the two adjacent pieces
- and he places another piece on the other side of the adjacent pieces, sur-
- rounding them. Captures can be made vertically, horizontally and diagonally,
- and multiple captures can be made in the same move so long as they can be made
- through the placement of only one piece. Thus, for a multiple capture to occur
- the piece to be placed on the board would have to be common to two pairs of the
- opponent's adjacent pieces.
-
- Press any key to continue.$Rules for playing PC PENTE v1.00 - page 2.
-
- DEFINITION OF "OPEN" AND PENTE ETIQUETTE
-
- When three pieces of the same shape are in a row, horizontally, vert-
- ically or diagonally, and an opponent's piece is not on one or both sides,
- those three adjacent pieces are called an "open three". Furthermore, when
- four pieces of the same shape are in a row similar to what is described above,
- they are referred to as an "open four". Since an open four has a space open on
- both sides, winning the game is inevitable unless the opponent can capture a
- pair that partially makes up the open four.
- Obviously, after the game has been going on for some time, there is a
- great possibility to miss something crucial. Thus began the notion of PENTE
- etiquette. When an open three or open four is on the board, it is customary,
- but not mandatory, to say "open three" or "open four". The idea is to win be-
- cause of superior strategy, not because of your opponent's oversight.
- One more note on the definition of "open". It is not necessary for
- the three or four pieces to be adjacent for an open three or open four to
- exist; rather, if the pieces are capable of forming an open four or five "as
- is", and there are no opponent's pieces between these pieces, the pieces form
- an open three or open four.
-
- Press any key to continue.
-
- $Rules for playing PC PENTE v1.00 - page 3.
-
- ENDING STATEMENT
-
- This outline just briefly touches on the true nature of PC PENTE. To gain
- more insight into the strategy of the game and to perhaps decipher this cryptic
- description I have given, I suggest you look in a PENTE rulebook or, perhaps,
- buy a PENTE strategy book from a bookstore. I apologize for having no graphic
- illustrations for examples, but as this was written in assembler I cannot use
- graphics unless I create some monumental code.
- I certainly hope that you, the user, found these instructions to be of
- some help - possibly even more so.
-
- Press any key to exit.
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- $Φ, ║┤ ═!┤═!Φ ║╕┤ ═!┤═!Φ ║┤ ═!┤═!Φ ═ 3╔║OUS╖╕ ═[]├